Represents the application client, enabling you to perform actions, detect events, get data that is automatically managed for you, configure internal properties, and way more.

It is the root of the creation of your application.

That's where everything begins.

Hierarchy (view full)

Constructors

Properties

application: ClientApplication

Client Application

guilds: TypedCollection<string, {
    about?: string;
    avatar?: string;
    banner?: string;
    createdAt: string;
    defaultChannelId?: string;
    id: string;
    isVerified?: boolean;
    name: string;
    ownerId: string;
    timezone?: string;
    type?: ServerType;
    url?: string;
}, Guild, []>

Cached guilds.

Type declaration

  • Optionalabout?: string

    Description

    The description associated with the server

  • Optionalavatar?: string

    Avatar Format: media-uri

    The avatar image associated with the server

  • Optionalbanner?: string

    Banner Format: media-uri

    The banner image associated with the server

  • createdAt: string

    Created at Format: date-time

    The ISO 8601 timestamp that the server was created at

  • OptionaldefaultChannelId?: string

    Channel ID Format: uuid

    The channel ID of the default channel of the server. This channel is defined as the first chat or voice channel in the left sidebar of a server in our UI. This channel is useful for sending welcome messages, though note that a bot may not have permissions to interact with this channel depending on how the server is configured.

  • id: string

    Server ID

    The ID of the server

  • OptionalisVerified?: boolean

    Is verified

    The verified status of the server

  • name: string

    Server name

    The name given to the server

  • ownerId: string

    Created by

    The ID of the user who created this server

  • Optionaltimezone?: string

    Timezone

    The timezone associated with the server

  • Optionaltype?: ServerType

    Server type

    The type of server designated from the server's settings page

  • Optionalurl?: string

    Server URL

    The URL that the server can be accessible from. For example, a value of "Guilded-Official" means the server can be accessible from https://www.guilded.gg/Guilded-Official

lastCheckForUpdate: null | number

Timestamp at which the last check for update happened.

Client's params, including app's token & rest options.

REST methods.

startTime: number

Time at which the connection started in ms.

user?: AppUser

Application/Client User.

users: TypedCollection<string, {
    avatar?: string;
    banner?: string;
    createdAt: string;
    id: string;
    name: string;
    status?: {
        content?: string;
        emoteId: number;
    };
    type?: UserType;
}, User, []>

Cached users.

Type declaration

  • Optionalavatar?: string

    Avatar Format: media-uri

    The avatar image associated with the user

  • Optionalbanner?: string

    Banner Format: media-uri

    The banner image associated with the user

  • createdAt: string

    Created at Format: date-time

    The ISO 8601 timestamp that the user was created at

  • id: string

    User ID Format: user-id

    The ID of the user

  • name: string

    User name

    The user's name

  • Optionalstatus?: {
        content?: string;
        emoteId: number;
    }
    • Optionalcontent?: string

      Content Format: status markdown

      The content of the user status. The supported markdown for this content only includes reactions and plaintext for now

    • emoteId: number

      Emote ID

  • Optionaltype?: UserType

    User type

    The type of user. If this property is absent, it can assumed to be of type user

util: Util

Utils

Websocket Manager.

captureRejections: boolean

Value: boolean

Change the default captureRejections option on all new EventEmitter objects.

v13.4.0, v12.16.0

captureRejectionSymbol: typeof captureRejectionSymbol

Value: Symbol.for('nodejs.rejection')

See how to write a custom rejection handler.

v13.4.0, v12.16.0

defaultMaxListeners: number

By default, a maximum of 10 listeners can be registered for any single event. This limit can be changed for individual EventEmitter instances using the emitter.setMaxListeners(n) method. To change the default for allEventEmitter instances, the events.defaultMaxListeners property can be used. If this value is not a positive number, a RangeError is thrown.

Take caution when setting the events.defaultMaxListeners because the change affects all EventEmitter instances, including those created before the change is made. However, calling emitter.setMaxListeners(n) still has precedence over events.defaultMaxListeners.

This is not a hard limit. The EventEmitter instance will allow more listeners to be added but will output a trace warning to stderr indicating that a "possible EventEmitter memory leak" has been detected. For any single EventEmitter, the emitter.getMaxListeners() and emitter.setMaxListeners() methods can be used to temporarily avoid this warning:

import { EventEmitter } from 'node:events';
const emitter = new EventEmitter();
emitter.setMaxListeners(emitter.getMaxListeners() + 1);
emitter.once('event', () => {
// do stuff
emitter.setMaxListeners(Math.max(emitter.getMaxListeners() - 1, 0));
});

The --trace-warnings command-line flag can be used to display the stack trace for such warnings.

The emitted warning can be inspected with process.on('warning') and will have the additional emitter, type, and count properties, referring to the event emitter instance, the event's name and the number of attached listeners, respectively. Its name property is set to 'MaxListenersExceededWarning'.

v0.11.2

errorMonitor: typeof errorMonitor

This symbol shall be used to install a listener for only monitoring 'error' events. Listeners installed using this symbol are called before the regular 'error' listeners are called.

Installing a listener using this symbol does not change the behavior once an 'error' event is emitted. Therefore, the process will still crash if no regular 'error' listener is installed.

v13.6.0, v12.17.0

Accessors

  • get token(): string
  • Get the application token you initially passed into the constructor.

    Returns string

    If "gapi_" is not present in the token, it is automatically added for you, enabling TouchGuild to connect in proper conditions.

  • get uptime(): number
  • Application Uptime

    Returns number

Methods

  • Type Parameters

    • K

    Parameters

    • error: Error
    • event: string | symbol
    • Rest...args: AnyRest

    Returns void

  • Alias for emitter.on(eventName, listener).

    Type Parameters

    Parameters

    Returns this

    v0.1.26

  • Bulk register global application commands.

    Parameters

    Returns void

  • Bulk register private guild-scoped application commands.

    Parameters

    Returns void

  • Bulk register private user-scoped application commands.

    Parameters

    Returns void

  • Connect to Guilded.

    Returns void

  • Parameters

    • OptionalcrashOnDisconnect: boolean

    Returns void

  • Synchronously calls each of the listeners registered for the event named eventName, in the order they were registered, passing the supplied arguments to each.

    Returns true if the event had listeners, false otherwise.

    import { EventEmitter } from 'node:events';
    const myEmitter = new EventEmitter();

    // First listener
    myEmitter.on('event', function firstListener() {
    console.log('Helloooo! first listener');
    });
    // Second listener
    myEmitter.on('event', function secondListener(arg1, arg2) {
    console.log(`event with parameters ${arg1}, ${arg2} in second listener`);
    });
    // Third listener
    myEmitter.on('event', function thirdListener(...args) {
    const parameters = args.join(', ');
    console.log(`event with parameters ${parameters} in third listener`);
    });

    console.log(myEmitter.listeners('event'));

    myEmitter.emit('event', 1, 2, 3, 4, 5);

    // Prints:
    // [
    // [Function: firstListener],
    // [Function: secondListener],
    // [Function: thirdListener]
    // ]
    // Helloooo! first listener
    // event with parameters 1, 2 in second listener
    // event with parameters 1, 2, 3, 4, 5 in third listener

    Type Parameters

    Parameters

    Returns boolean

    v0.1.26

  • Synchronously calls each of the listeners registered for the event named eventName, in the order they were registered, passing the supplied arguments to each.

    Returns true if the event had listeners, false otherwise.

    import { EventEmitter } from 'node:events';
    const myEmitter = new EventEmitter();

    // First listener
    myEmitter.on('event', function firstListener() {
    console.log('Helloooo! first listener');
    });
    // Second listener
    myEmitter.on('event', function secondListener(arg1, arg2) {
    console.log(`event with parameters ${arg1}, ${arg2} in second listener`);
    });
    // Third listener
    myEmitter.on('event', function thirdListener(...args) {
    const parameters = args.join(', ');
    console.log(`event with parameters ${parameters} in third listener`);
    });

    console.log(myEmitter.listeners('event'));

    myEmitter.emit('event', 1, 2, 3, 4, 5);

    // Prints:
    // [
    // [Function: firstListener],
    // [Function: secondListener],
    // [Function: thirdListener]
    // ]
    // Helloooo! first listener
    // event with parameters 1, 2 in second listener
    // event with parameters 1, 2, 3, 4, 5 in third listener

    Type Parameters

    Parameters

    Returns boolean

    v0.1.26

  • Returns an array listing the events for which the emitter has registered listeners. The values in the array are strings or Symbols.

    import { EventEmitter } from 'node:events';

    const myEE = new EventEmitter();
    myEE.on('foo', () => {});
    myEE.on('bar', () => {});

    const sym = Symbol('symbol');
    myEE.on(sym, () => {});

    console.log(myEE.eventNames());
    // Prints: [ 'foo', 'bar', Symbol(symbol) ]

    Returns (string | symbol)[]

    v6.0.0

  • This method is used to get a specific guild channel, if cached.

    Note: this method doesn't send a REST request, it only returns cached entities.

    There is a similar method that uses REST to request the data directly from the API, check out Client#rest (REST/Channels)

    Type Parameters

    Parameters

    • guildID: string

      ID of the guild the channel is in.

    • channelID: string

      The ID of the channel to get from cache.

    Returns undefined | T

  • Get a cached Guild, returns undefined if not cached. Note: this method doesn't send a rest request, it only returns cached entities.

    There is a similar method that uses REST to request the data directly from the API, check out Client#rest (REST/Guilds)

    Parameters

    • guildID: string

      The ID of the guild to get.

    Returns undefined | Guild

  • Returns the current max listener value for the EventEmitter which is either set by emitter.setMaxListeners(n) or defaults to defaultMaxListeners.

    Returns number

    v1.0.0

  • This method is used to get a specific guild member, if cached.

    Note: this method doesn't send a rest request, it only returns cached entities.

    There is a similar method that uses REST to request the data directly from the API, check out Client#rest (REST/Guilds)

    Parameters

    • guildID: string

      The ID of the guild the member is in.

    • memberID: string

      The ID of the member to get.

    Returns undefined | Member

  • This method is used to get a list of cached guild member.

    Note: this method doesn't send a REST request, it only returns cached entities.

    There is a similar method that uses REST to request the data directly from the API, check out Client#rest (REST/Guilds)

    Parameters

    • guildID: string

      ID of the guild to get members.

    Returns undefined | Member[]

  • Get a channel's message, if cached.

    Note: this method doesn't send a rest request, it only returns cached entities.

    There is a similar method that uses REST to request the data directly from the API, check out Client#rest (REST/Channels)

    Type Parameters

    Parameters

    • guildID: string

      ID of the guild.

    • channelID: string

      ID of the channel containing the message.

    • messageID: string

      ID of the message you'd like to get.

    Returns undefined | Message<T>

  • This method is used to get cached messages from a channel.

    There is a similar method that uses REST to request the data directly from the API, check out Client#rest (REST/Channels)

    Parameters

    • guildID: string

      ID of the guild.

    • channelID: string

      ID of a "Chat" channel.

    Returns undefined | Message<TextChannel>[]

  • Returns the number of listeners listening for the event named eventName. If listener is provided, it will return how many times the listener is found in the list of the listeners of the event.

    Parameters

    • eventName: keyof ClientEvents

      The name of the event being listened for

    Returns number

    v3.2.0

  • Returns a copy of the array of listeners for the event named eventName.

    server.on('connection', (stream) => {
    console.log('someone connected!');
    });
    console.log(util.inspect(server.listeners('connection')));
    // Prints: [ [Function] ]

    Parameters

    Returns Function[]

    v0.1.26

  • Alias for emitter.removeListener().

    Type Parameters

    Parameters

    Returns this

    v10.0.0

  • Adds the listener function to the end of the listeners array for the event named eventName. No checks are made to see if the listener has already been added. Multiple calls passing the same combination of eventName and listener will result in the listener being added, and called, multiple times.

    server.on('connection', (stream) => {
    console.log('someone connected!');
    });

    Returns a reference to the EventEmitter, so that calls can be chained.

    By default, event listeners are invoked in the order they are added. The emitter.prependListener() method can be used as an alternative to add the event listener to the beginning of the listeners array.

    import { EventEmitter } from 'node:events';
    const myEE = new EventEmitter();
    myEE.on('foo', () => console.log('a'));
    myEE.prependListener('foo', () => console.log('b'));
    myEE.emit('foo');
    // Prints:
    // b
    // a

    Type Parameters

    Parameters

    • event: K
    • listener: ((...args: ClientEvents[K]) => void)

      The callback function

        • (...args): void
        • Parameters

          Returns void

    Returns this

    v0.1.101

  • Adds a one-time listener function for the event named eventName. The next time eventName is triggered, this listener is removed and then invoked.

    server.once('connection', (stream) => {
    console.log('Ah, we have our first user!');
    });

    Returns a reference to the EventEmitter, so that calls can be chained.

    By default, event listeners are invoked in the order they are added. The emitter.prependOnceListener() method can be used as an alternative to add the event listener to the beginning of the listeners array.

    import { EventEmitter } from 'node:events';
    const myEE = new EventEmitter();
    myEE.once('foo', () => console.log('a'));
    myEE.prependOnceListener('foo', () => console.log('b'));
    myEE.emit('foo');
    // Prints:
    // b
    // a

    Type Parameters

    Parameters

    • event: K
    • listener: ((...args: ClientEvents[K]) => void)

      The callback function

        • (...args): void
        • Parameters

          Returns void

    Returns this

    v0.3.0

  • Adds the listener function to the beginning of the listeners array for the event named eventName. No checks are made to see if the listener has already been added. Multiple calls passing the same combination of eventName and listener will result in the listener being added, and called, multiple times.

    server.prependListener('connection', (stream) => {
    console.log('someone connected!');
    });

    Returns a reference to the EventEmitter, so that calls can be chained.

    Type Parameters

    Parameters

    • event: K
    • listener: ((...args: ClientEvents[K]) => void)

      The callback function

        • (...args): void
        • Parameters

          Returns void

    Returns this

    v6.0.0

  • Adds a one-timelistener function for the event named eventName to the beginning of the listeners array. The next time eventName is triggered, this listener is removed, and then invoked.

    server.prependOnceListener('connection', (stream) => {
    console.log('Ah, we have our first user!');
    });

    Returns a reference to the EventEmitter, so that calls can be chained.

    Type Parameters

    Parameters

    • event: K
    • listener: ((...args: ClientEvents[K]) => void)

      The callback function

        • (...args): void
        • Parameters

          Returns void

    Returns this

    v6.0.0

  • Returns a copy of the array of listeners for the event named eventName, including any wrappers (such as those created by .once()).

    import { EventEmitter } from 'node:events';
    const emitter = new EventEmitter();
    emitter.once('log', () => console.log('log once'));

    // Returns a new Array with a function `onceWrapper` which has a property
    // `listener` which contains the original listener bound above
    const listeners = emitter.rawListeners('log');
    const logFnWrapper = listeners[0];

    // Logs "log once" to the console and does not unbind the `once` event
    logFnWrapper.listener();

    // Logs "log once" to the console and removes the listener
    logFnWrapper();

    emitter.on('log', () => console.log('log persistently'));
    // Will return a new Array with a single function bound by `.on()` above
    const newListeners = emitter.rawListeners('log');

    // Logs "log persistently" twice
    newListeners[0]();
    emitter.emit('log');

    Parameters

    Returns Function[]

    v9.4.0

  • Register your global-scoped application command, enabling the delivery of Command Interactions, through the "interactionCreate" client event.

    Parameters

    Returns void

  • Register your private guild-scoped application command, enabling the delivery of Command Interactions that have been sent in the specified guild, through the "interactionCreate" client event.

    Parameters

    Returns void

  • Register your private user-scoped application command, enabling the delivery of Command Interactions that have been sent by a specified user, through the "interactionCreate" client event.

    Parameters

    Returns void

  • Removes all listeners, or those of the specified eventName.

    It is bad practice to remove listeners added elsewhere in the code, particularly when the EventEmitter instance was created by some other component or module (e.g. sockets or file streams).

    Returns a reference to the EventEmitter, so that calls can be chained.

    Parameters

    • Optionalevent: keyof ClientEvents

    Returns this

    v0.1.26

  • Removes the specified listener from the listener array for the event named eventName.

    const callback = (stream) => {
    console.log('someone connected!');
    };
    server.on('connection', callback);
    // ...
    server.removeListener('connection', callback);

    removeListener() will remove, at most, one instance of a listener from the listener array. If any single listener has been added multiple times to the listener array for the specified eventName, then removeListener() must be called multiple times to remove each instance.

    Once an event is emitted, all listeners attached to it at the time of emitting are called in order. This implies that any removeListener() or removeAllListeners() calls after emitting and before the last listener finishes execution will not remove them fromemit() in progress. Subsequent events behave as expected.

    import { EventEmitter } from 'node:events';
    class MyEmitter extends EventEmitter {}
    const myEmitter = new MyEmitter();

    const callbackA = () => {
    console.log('A');
    myEmitter.removeListener('event', callbackB);
    };

    const callbackB = () => {
    console.log('B');
    };

    myEmitter.on('event', callbackA);

    myEmitter.on('event', callbackB);

    // callbackA removes listener callbackB but it will still be called.
    // Internal listener array at time of emit [callbackA, callbackB]
    myEmitter.emit('event');
    // Prints:
    // A
    // B

    // callbackB is now removed.
    // Internal listener array [callbackA]
    myEmitter.emit('event');
    // Prints:
    // A

    Because listeners are managed using an internal array, calling this will change the position indices of any listener registered after the listener being removed. This will not impact the order in which listeners are called, but it means that any copies of the listener array as returned by the emitter.listeners() method will need to be recreated.

    When a single function has been added as a handler multiple times for a single event (as in the example below), removeListener() will remove the most recently added instance. In the example the once('ping') listener is removed:

    import { EventEmitter } from 'node:events';
    const ee = new EventEmitter();

    function pong() {
    console.log('pong');
    }

    ee.on('ping', pong);
    ee.once('ping', pong);
    ee.removeListener('ping', pong);

    ee.emit('ping');
    ee.emit('ping');

    Returns a reference to the EventEmitter, so that calls can be chained.

    Type Parameters

    Parameters

    Returns this

    v0.1.26

  • Use REST methods (Client#rest) without connecting to the gateway.

    Parameters

    • fakeReady: boolean = true

      Emit a fake "ready" event (default: true).

    Returns void

  • By default EventEmitters will print a warning if more than 10 listeners are added for a particular event. This is a useful default that helps finding memory leaks. The emitter.setMaxListeners() method allows the limit to be modified for this specific EventEmitter instance. The value can be set to Infinity (or 0) to indicate an unlimited number of listeners.

    Returns a reference to the EventEmitter, so that calls can be chained.

    Parameters

    • n: number

    Returns this

    v0.3.5

  • Experimental

    Listens once to the abort event on the provided signal.

    Listening to the abort event on abort signals is unsafe and may lead to resource leaks since another third party with the signal can call e.stopImmediatePropagation(). Unfortunately Node.js cannot change this since it would violate the web standard. Additionally, the original API makes it easy to forget to remove listeners.

    This API allows safely using AbortSignals in Node.js APIs by solving these two issues by listening to the event such that stopImmediatePropagation does not prevent the listener from running.

    Returns a disposable so that it may be unsubscribed from more easily.

    import { addAbortListener } from 'node:events';

    function example(signal) {
    let disposable;
    try {
    signal.addEventListener('abort', (e) => e.stopImmediatePropagation());
    disposable = addAbortListener(signal, (e) => {
    // Do something when signal is aborted.
    });
    } finally {
    disposable?.[Symbol.dispose]();
    }
    }

    Parameters

    • signal: AbortSignal
    • resource: ((event: Event) => void)
        • (event): void
        • Parameters

          • event: Event

          Returns void

    Returns Disposable

    Disposable that removes the abort listener.

    v20.5.0

  • Returns a copy of the array of listeners for the event named eventName.

    For EventEmitters this behaves exactly the same as calling .listeners on the emitter.

    For EventTargets this is the only way to get the event listeners for the event target. This is useful for debugging and diagnostic purposes.

    import { getEventListeners, EventEmitter } from 'node:events';

    {
    const ee = new EventEmitter();
    const listener = () => console.log('Events are fun');
    ee.on('foo', listener);
    console.log(getEventListeners(ee, 'foo')); // [ [Function: listener] ]
    }
    {
    const et = new EventTarget();
    const listener = () => console.log('Events are fun');
    et.addEventListener('foo', listener);
    console.log(getEventListeners(et, 'foo')); // [ [Function: listener] ]
    }

    Parameters

    • emitter: EventEmitter<DefaultEventMap> | EventTarget
    • name: string | symbol

    Returns Function[]

    v15.2.0, v14.17.0

  • Returns the currently set max amount of listeners.

    For EventEmitters this behaves exactly the same as calling .getMaxListeners on the emitter.

    For EventTargets this is the only way to get the max event listeners for the event target. If the number of event handlers on a single EventTarget exceeds the max set, the EventTarget will print a warning.

    import { getMaxListeners, setMaxListeners, EventEmitter } from 'node:events';

    {
    const ee = new EventEmitter();
    console.log(getMaxListeners(ee)); // 10
    setMaxListeners(11, ee);
    console.log(getMaxListeners(ee)); // 11
    }
    {
    const et = new EventTarget();
    console.log(getMaxListeners(et)); // 10
    setMaxListeners(11, et);
    console.log(getMaxListeners(et)); // 11
    }

    Parameters

    • emitter: EventEmitter<DefaultEventMap> | EventTarget

    Returns number

    v19.9.0

  • A class method that returns the number of listeners for the given eventName registered on the given emitter.

    import { EventEmitter, listenerCount } from 'node:events';

    const myEmitter = new EventEmitter();
    myEmitter.on('event', () => {});
    myEmitter.on('event', () => {});
    console.log(listenerCount(myEmitter, 'event'));
    // Prints: 2

    Parameters

    • emitter: EventEmitter<DefaultEventMap>

      The emitter to query

    • eventName: string | symbol

      The event name

    Returns number

    v0.9.12

    Since v3.2.0 - Use listenerCount instead.

  • import { on, EventEmitter } from 'node:events';
    import process from 'node:process';

    const ee = new EventEmitter();

    // Emit later on
    process.nextTick(() => {
    ee.emit('foo', 'bar');
    ee.emit('foo', 42);
    });

    for await (const event of on(ee, 'foo')) {
    // The execution of this inner block is synchronous and it
    // processes one event at a time (even with await). Do not use
    // if concurrent execution is required.
    console.log(event); // prints ['bar'] [42]
    }
    // Unreachable here

    Returns an AsyncIterator that iterates eventName events. It will throw if the EventEmitter emits 'error'. It removes all listeners when exiting the loop. The value returned by each iteration is an array composed of the emitted event arguments.

    An AbortSignal can be used to cancel waiting on events:

    import { on, EventEmitter } from 'node:events';
    import process from 'node:process';

    const ac = new AbortController();

    (async () => {
    const ee = new EventEmitter();

    // Emit later on
    process.nextTick(() => {
    ee.emit('foo', 'bar');
    ee.emit('foo', 42);
    });

    for await (const event of on(ee, 'foo', { signal: ac.signal })) {
    // The execution of this inner block is synchronous and it
    // processes one event at a time (even with await). Do not use
    // if concurrent execution is required.
    console.log(event); // prints ['bar'] [42]
    }
    // Unreachable here
    })();

    process.nextTick(() => ac.abort());

    Use the close option to specify an array of event names that will end the iteration:

    import { on, EventEmitter } from 'node:events';
    import process from 'node:process';

    const ee = new EventEmitter();

    // Emit later on
    process.nextTick(() => {
    ee.emit('foo', 'bar');
    ee.emit('foo', 42);
    ee.emit('close');
    });

    for await (const event of on(ee, 'foo', { close: ['close'] })) {
    console.log(event); // prints ['bar'] [42]
    }
    // the loop will exit after 'close' is emitted
    console.log('done'); // prints 'done'

    Parameters

    • emitter: EventEmitter<DefaultEventMap>
    • eventName: string | symbol
    • Optionaloptions: StaticEventEmitterIteratorOptions

    Returns AsyncIterableIterator<any[]>

    An AsyncIterator that iterates eventName events emitted by the emitter

    v13.6.0, v12.16.0

  • Parameters

    • emitter: EventTarget
    • eventName: string
    • Optionaloptions: StaticEventEmitterIteratorOptions

    Returns AsyncIterableIterator<any[]>

  • Creates a Promise that is fulfilled when the EventEmitter emits the given event or that is rejected if the EventEmitter emits 'error' while waiting. The Promise will resolve with an array of all the arguments emitted to the given event.

    This method is intentionally generic and works with the web platform EventTarget interface, which has no special'error' event semantics and does not listen to the 'error' event.

    import { once, EventEmitter } from 'node:events';
    import process from 'node:process';

    const ee = new EventEmitter();

    process.nextTick(() => {
    ee.emit('myevent', 42);
    });

    const [value] = await once(ee, 'myevent');
    console.log(value);

    const err = new Error('kaboom');
    process.nextTick(() => {
    ee.emit('error', err);
    });

    try {
    await once(ee, 'myevent');
    } catch (err) {
    console.error('error happened', err);
    }

    The special handling of the 'error' event is only used when events.once() is used to wait for another event. If events.once() is used to wait for the 'error' event itself, then it is treated as any other kind of event without special handling:

    import { EventEmitter, once } from 'node:events';

    const ee = new EventEmitter();

    once(ee, 'error')
    .then(([err]) => console.log('ok', err.message))
    .catch((err) => console.error('error', err.message));

    ee.emit('error', new Error('boom'));

    // Prints: ok boom

    An AbortSignal can be used to cancel waiting for the event:

    import { EventEmitter, once } from 'node:events';

    const ee = new EventEmitter();
    const ac = new AbortController();

    async function foo(emitter, event, signal) {
    try {
    await once(emitter, event, { signal });
    console.log('event emitted!');
    } catch (error) {
    if (error.name === 'AbortError') {
    console.error('Waiting for the event was canceled!');
    } else {
    console.error('There was an error', error.message);
    }
    }
    }

    foo(ee, 'foo', ac.signal);
    ac.abort(); // Abort waiting for the event
    ee.emit('foo'); // Prints: Waiting for the event was canceled!

    Parameters

    • emitter: EventEmitter<DefaultEventMap>
    • eventName: string | symbol
    • Optionaloptions: StaticEventEmitterOptions

    Returns Promise<any[]>

    v11.13.0, v10.16.0

  • Parameters

    • emitter: EventTarget
    • eventName: string
    • Optionaloptions: StaticEventEmitterOptions

    Returns Promise<any[]>

  • import { setMaxListeners, EventEmitter } from 'node:events';

    const target = new EventTarget();
    const emitter = new EventEmitter();

    setMaxListeners(5, target, emitter);

    Parameters

    • Optionaln: number

      A non-negative number. The maximum number of listeners per EventTarget event.

    • Rest...eventTargets: (EventEmitter<DefaultEventMap> | EventTarget)[]

      Zero or more {EventTarget} or {EventEmitter} instances. If none are specified, n is set as the default max for all newly created {EventTarget} and {EventEmitter} objects.

    Returns void

    v15.4.0